![]() ![]() The theme's main melody is from Promotion!/music_knight albeit modified to be more silly. The filename for this song implies that this song may have had to do with the Toppins. Possibly an early version or variation of "PROMOTION!". "i found this in my projects folder i have no idea where this came from or why i made it or what i made it for but it exists" - ClascyJittoĪn altered version of Peppino's Sauce Machine, with some samples being replaced by "Door Stuck," a quote from an infamous Counter-Strike video with the same name. "i scrapped it so fast that i didnt even sendn it" - ClascyJitto This song samples Fried Oyster by the band Baleine 3000 "really old version of the cowboy song theme level thing" - ClascyJitto Scrapped due to PilotRedSun not giving permission to use it. Just like "The Tower Ultimatum", a mashup of the music that plays in the YouTube video "Grinch's Ultimatum" and "hmmm look what u done did you found a secret :)". Ness, ClascyJitto, PilotRedSun (original composer)Ī mashup of the music that plays in the YouTube video "Grinch's Ultimatum" and "Dungeon Freakshow" that was scrapped due to PilotRedSun not giving permission to use it. Very early Freezer level theme, never intended to be used. This song was repurposed into Snick's Challenge in the SAGE 2019 Demo. Sauceman, not ClascyJitto, however.Ĭut Spooky Apartment level escape sequence Likely an early version of what eventually became the songs that play in secrets. The original filename for this song is music_knight, which implies that it was originally made to be used when getting the Knight transformation, however, since transformation music was scrapped, it was later changed to a victory theme. The Peppino sprite used on the cover is actually an unused taunt. Only 3 seconds of the song actually played in-game. The song is also known as "null", as its filename in the game's files is "music_null".Īfter beating Pepperman in the Halloween Demo Halloween Demo, party room before selecting a song This could lead to the cutscene where this is used being desynced if the player has a lot of lag. The "woag" used is part of the track, and is not a separate sound file. The Noise's intro cutscene has been removed since PTG thought it would be repetitive if it was used before every escape sequence, as well as the fact that it couldnt be used very creatively. The Noise's intro cutscene (Demo 1 - Demo 2) This song has a leitmotif of The Death That I Deservioli, along with the main melody from Julius Fučík's "Entry of the Gladiators". Past the 1:30 minute mark is not heard in-game, as the Noise Bomb explodes before then, causing the player have to redo the fight. The siren sound appears to be the same one from the JPN/PAL version of "Stardust Speedway (Bad Future)" from Sonic CD. ![]()
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